{"id":142,"date":"2016-11-27T09:24:39","date_gmt":"2016-11-27T09:24:39","guid":{"rendered":"http:\/\/www.kiransprojects.com\/blog\/?p=142"},"modified":"2017-04-05T07:07:55","modified_gmt":"2017-04-05T07:07:55","slug":"civ6-released","status":"publish","type":"post","link":"http:\/\/www.kiransprojects.com\/blog\/2016\/civ6-released\/","title":{"rendered":"Civilization 6 Released!"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.kiransprojects.com\/blog\/wp-content\/uploads\/2016\/11\/Civilization_VI_cover_art.jpg\" alt=\"Civilization VI\" width=\"300\" height=\"426\" class=\"aligncenter size-full wp-image-138\" srcset=\"http:\/\/www.kiransprojects.com\/blog\/wp-content\/uploads\/2016\/11\/Civilization_VI_cover_art.jpg 300w, http:\/\/www.kiransprojects.com\/blog\/wp-content\/uploads\/2016\/11\/Civilization_VI_cover_art-211x300.jpg 211w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>Another game, shipped! For Civ6 I worked primarily on the character rendering technology. There&#8217;s all sorts of physically-based shading and post-processing goodness in there. Yes, those <em>are<\/em> anisotropic materials and yes, that <em>is<\/em> real hair geometry. I won&#8217;t bore you with the details (yet). Here are high quality screenshots of some of my favorite characters in the game-<br \/>\n<center> <a href=\"http:\/\/www.kiransprojects.com\/blog\/wp-content\/uploads\/2016\/11\/phil.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.kiransprojects.com\/blog\/wp-content\/uploads\/2016\/11\/phil-174x300.png\" alt=\"Philip II\" width=\"174\" height=\"300\" \/><\/a><\/center><br \/>\n<center> <a href=\"http:\/\/www.kiransprojects.com\/blog\/wp-content\/uploads\/2016\/11\/vic.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.kiransprojects.com\/blog\/wp-content\/uploads\/2016\/11\/vic-176x300.png\" alt=\"Victoria\" width=\"176\" height=\"300\" \/><\/a><\/center><br \/>\n<center> <a href=\"http:\/\/www.kiransprojects.com\/blog\/wp-content\/uploads\/2016\/11\/gilg.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.kiransprojects.com\/blog\/wp-content\/uploads\/2016\/11\/gilg-212x300.png\" alt=\"Gilgamesh\" width=\"212\" height=\"300\" \/><\/a><\/center><br \/>\nA huge shout out to the incredible <a href=\"https:\/\/framedworld.artstation.com\/\">Matt Kean<\/a> who modeled and textured these.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Another game, shipped! For Civ6 I worked primarily on the character rendering technology. There&#8217;s all sorts of physically-based shading and post-processing goodness in there. Yes, those are anisotropic materials and yes, that is real hair geometry. I won&#8217;t bore you with the details (yet). Here are high quality screenshots of some of my favorite characters &hellip; <\/p>\n<p class=\"link-more\"><a href=\"http:\/\/www.kiransprojects.com\/blog\/2016\/civ6-released\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Civilization 6 Released!&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-142","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/www.kiransprojects.com\/blog\/wp-json\/wp\/v2\/posts\/142","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.kiransprojects.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.kiransprojects.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.kiransprojects.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.kiransprojects.com\/blog\/wp-json\/wp\/v2\/comments?post=142"}],"version-history":[{"count":10,"href":"http:\/\/www.kiransprojects.com\/blog\/wp-json\/wp\/v2\/posts\/142\/revisions"}],"predecessor-version":[{"id":232,"href":"http:\/\/www.kiransprojects.com\/blog\/wp-json\/wp\/v2\/posts\/142\/revisions\/232"}],"wp:attachment":[{"href":"http:\/\/www.kiransprojects.com\/blog\/wp-json\/wp\/v2\/media?parent=142"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.kiransprojects.com\/blog\/wp-json\/wp\/v2\/categories?post=142"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.kiransprojects.com\/blog\/wp-json\/wp\/v2\/tags?post=142"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}